-- card: 31944 from stack: in.03 ะตะตะต -- bmap block id: 11206 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,chase,blasting if direction = "north" then put "You paddle until you bump into the north wall." into field 3 exit move end if if direction = "south" then put "You paddle until you bump into the south wall." into field 3 exit move end if if direction = "east" then go card id 31445 exit move end if if direction = "west" then go to card id 32422 exit move end if if direction = "exit" then put "You can paddle to either the east or west ledge by choosing east or west. You don't want to exit into the water or you will drown." into field 3 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried answer "Drop object into tub, or into the water?" with "water" or "tub" if it="water" then put "Splash!" into field 3 put "33443" into dropRoom end if -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=205 top=231 right=267 bottom=239 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=35 top=230 right=266 bottom=69 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=103 top=230 right=266 bottom=137 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=69 top=230 right=266 bottom=103 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=137 top=230 right=266 bottom=171 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=171 top=231 right=267 bottom=205 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=235 top=63 right=209 bottom=255 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global direction,cardID put "east" into direction send move to card id cardID end mouseUp -- part 42 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=1 top=63 right=209 bottom=21 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global direction,cardID put "west" into direction send move to card id cardID end mouseUp -- part contents for background part 25 ----- text ----- Inside Wash Tub (floating) -- part contents for background part 24 ----- text ----- You are floating in the flooded Great Chamber inside a giant wash tub. You are able to paddle the tub around with your hands -- not speedy, but it does get the job done. -- part contents for background part 36 ----- text ----- 1